7 in Mathematics required
5 in English Language required
7 in Computer Science required (if taken at GCSE)
6 in any science subject required if Computer Science not taken at GCSE
Why computer science?
The only constant in computer science is change – new devices and apps appear daily. Computer programs control the internet of things – your washing machine, your heating and electricity, your location on Google, your car… A good programmer will never be out of a job! We’ll challenge you to think computationally and to approach problems methodically. You’ll program and design systems using an algorithmic approach, and develop an understanding of the powers and limitations of humans and machines by learning their principles of operation.
Students progress to Russell Group universities or take up apprenticeships with leading companies to become programmers, computer engineers, big data analysts, computer game designers or specialists in the telecommunications industry.
You’ll use gadgets such as Arduino, Raspberry Pi and Lego Mindstorm, and attend coding workshops and university taster days. Students are encouraged to run hackathons, lead masterclasses and set up study groups to share their expertise and knowledge.
Course content
You will gain an in-depth knowledge and understanding of how computers work, including microprocessors, memory, storage, operating systems and network architectures. You’ll build your programming skills through problem-solving scenarios. You’ll gain an understanding of machine code, functional, procedural, object-oriented, declarative and low-level programming. You will also be able to normalise numbers, perform binary arithmetic operations and conversions between different number systems, and develop an understanding of the principles of operation of hardware.
Mark scheme
On-screen exam - 2 hours 30 mins - 40%
- Fundamentals of programming
- Fundamentals of data structures
- Fundamentals of algorithms
- Theory of computation
Written exam - 2 hours 30 mins - 40%
- Fundamentals of data
representation, computer systems
organisation and architecture
- Consequences of uses of
computing
- Fundamentals of communication,
networking and databases, and
functional programming
- Big data
Coursework
- 20%
- Solve or investigate a practical problem